Blender Git Loki
Git Commits -> Revision 9ffc3d0
Revision 9ffc3d0 by Brecht Van Lommel (apricot) August 18, 2008, 10:27 (GMT) |
Apricot Branch: bugfix, some meshes were not deforming anymore after a recent commit. |
Commit Details:
Full Hash: 9ffc3d065db1b2f64dc5d962c59e4c825c447087
SVN Revision: 16165
Parent Commit: 009f826
Lines Changed: +36, -29
6 Modified Paths:
/source/gameengine/Converter/BL_DeformableGameObject.cpp (+5, -3) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+12, -2) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+2, -1) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+0, -11) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+16, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+1, -11) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+12, -2) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+2, -1) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+0, -11) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+16, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+1, -11) (Diff)