Blender Git Commit Log
Git Commits  -> Revision 9ffc3d0
		
			
			
		
| Revision 9ffc3d0 by Brecht Van Lommel (apricot) August 18, 2008, 10:27 (GMT) | 
| Apricot Branch: bugfix, some meshes were not deforming anymore after a recent commit. | 
Commit Details:
Full Hash: 9ffc3d065db1b2f64dc5d962c59e4c825c447087
SVN Revision: 16165
Parent Commit: 009f826
Lines Changed:  +36,  -29
6 Modified Paths:
/source/gameengine/Converter/BL_DeformableGameObject.cpp (+5, -3) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+12, -2) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+2, -1) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+0, -11) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+16, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+1, -11) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.cpp (+12, -2) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+2, -1) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+0, -11) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+16, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+1, -11) (Diff)


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