Blender Git Loki

Git Commits -> Revision a16e11c

July 28, 2012, 04:11 (GMT)
Use glGenerateMipmaps() when supported rather than gluBuild2DMipmaps(). This helps speed up texture loads on supported hardware. The GLES code is also using glGenerateMipmaps(), so we might want to do a bit more combining at some point (for GenerateMipmapRGBA()). However, for the time being I'm keeping it separate to make merging easier.

Commit Details:

Full Hash: a16e11c7f4b8546ceac15048203c36f426056606
SVN Revision: 49322
Parent Commit: 5ef0025
Lines Changed: +21, -2

2 Modified Paths:

/source/blender/gpu/intern/gpu_draw.c (+9, -0) (Diff)
/source/gameengine/Ketsji/BL_Texture.cpp (+12, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021