Blender Git Loki

Git Commits -> Revision a1af978

Revision a1af978 by Arystanbek Dyussenov (master)
October 19, 2009, 16:20 (GMT)
Merge from trunk -r 22040:23000.

Commit Details:

Full Hash: a1af978b1c6108f7920108cf10e6fd88d103d35f
SVN Revision: 23969
Parent Commit: 4fd7eb1
Lines Changed: +95067, -49693

258 Added Paths:

/extern/lzma/Alloc.c (+127, -0) (View)
/extern/lzma/Alloc.h (+32, -0) (View)
/extern/lzma/CMakeLists.txt (+34, -0) (View)
/extern/lzma/history.txt (+236, -0) (View)
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/extern/lzma/LzFind.h (+107, -0) (View)
/extern/lzma/LzHash.h (+54, -0) (View)
/extern/lzma/lzma.txt (+594, -0) (View)
/extern/lzma/LzmaDec.c (+1007, -0) (View)
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/extern/lzma/LzmaLib.c (+46, -0) (View)
/extern/lzma/LzmaLib.h (+135, -0) (View)
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/intern/audaspace/ffmpeg/AUD_FFMPEGReader.h (+139, -0) (View)
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/intern/audaspace/FX/AUD_FaderFactory.h (+111, -0) (View)
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/intern/audaspace/FX/AUD_FaderReader.h (+86, -0) (View)
/intern/audaspace/FX/AUD_LimiterFactory.cpp (+67, -0) (View)
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/intern/audaspace/FX/AUD_LimiterReader.cpp (+95, -0) (View)
/intern/audaspace/FX/AUD_LimiterReader.h (+64, -0) (View)
/intern/audaspace/FX/AUD_LoopFactory.cpp (+57, -0) (View)
/intern/audaspace/FX/AUD_LoopFactory.h (+74, -0) (View)
/intern/audaspace/FX/AUD_LoopReader.cpp (+107, -0) (View)
/intern/audaspace/FX/AUD_LoopReader.h (+69, -0) (View)
/intern/audaspace/FX/AUD_PingPongFactory.cpp (+67, -0) (View)
/intern/audaspace/FX/AUD_PingPongFactory.h (+51, -0) (View)
/intern/audaspace/FX/AUD_PitchFactory.cpp (+48, -0) (View)
/intern/audaspace/FX/AUD_PitchFactory.h (+70, -0) (View)
/intern/audaspace/FX/AUD_PitchReader.cpp (+39, -0) (View)
/intern/audaspace/FX/AUD_PitchReader.h (+54, -0) (View)
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/intern/audaspace/FX/AUD_ReverseFactory.h (+50, -0) (View)
/intern/audaspace/FX/AUD_ReverseReader.cpp (+111, -0) (View)
/intern/audaspace/FX/AUD_ReverseReader.h (+74, -0) (View)
/intern/audaspace/FX/AUD_VolumeFactory.cpp (+57, -0) (View)
/intern/audaspace/FX/AUD_VolumeFactory.h (+72, -0) (View)
/intern/audaspace/FX/AUD_VolumeReader.cpp (+97, -0) (View)
/intern/audaspace/FX/AUD_VolumeReader.h (+72, -0) (View)
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/intern/audaspace/intern/AUD_Buffer.h (+75, -0) (View)
/intern/audaspace/intern/AUD_BufferReader.cpp (+91, -0) (View)
/intern/audaspace/intern/AUD_BufferReader.h (+74, -0) (View)
/intern/audaspace/intern/AUD_C-API.cpp (+560, -0) (View)
/intern/audaspace/intern/AUD_C-API.h (+331, -0) (View)
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/intern/audaspace/intern/AUD_IReader.h (+117, -0) (View)
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/intern/audaspace/intern/AUD_ReadDevice.cpp (+64, -0) (View)
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/intern/audaspace/intern/AUD_Reference.h (+115, -0) (View)
/intern/audaspace/intern/AUD_ResampleFactory.h (+33, -0) (View)
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/intern/audaspace/intern/AUD_SoftwareDevice.cpp (+444, -0) (View)
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/intern/audaspace/intern/AUD_SourceCaps.h (+41, -0) (View)
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/intern/audaspace/jack/AUD_JackDevice.h (+92, -0) (View)
/intern/audaspace/jack/Makefile (+44, -0)
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/intern/audaspace/SDL/AUD_SDLDevice.h (+66, -0) (View)
/intern/audaspace/SDL/AUD_SDLMixer.cpp (+83, -0) (View)
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/intern/audaspace/sndfile/AUD_SndFileReader.h (+131, -0) (View)
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/intern/audaspace/SRC/AUD_SRCResampleFactory.h (+46, -0) (View)
/intern/audaspace/SRC/AUD_SRCResampleReader.cpp (+119, -0) (View)
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/source/gameengine/Rasterizer/RAS_Rect.h (+10, -0) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.h (+10, -0) (Diff)
/source/gameengine/Rasterizer/SConscript (+1, -7) (Diff)
/source/gameengine/SceneGraph/SConscript (+1, -7) (Diff)
/source/gameengine/SceneGraph/SG_BBox.h (+10, -0) (Diff)
/source/gameengine/SceneGraph/SG_Controller.h (+6, -0) (Diff)
/source/gameengine/SceneGraph/SG_DList.h (+11, -0) (Diff)
/source/gameengine/SceneGraph/SG_IObject.h (+5, -2) (Diff)
/source/gameengine/SceneGraph/SG_Node.h (+6, -1) (Diff)
/source/gameengine/SceneGraph/SG_ParentRelation.h (+7, -1) (Diff)
/source/gameengine/SceneGraph/SG_QList.h (+7, -0) (Diff)
/source/gameengine/SceneGraph/SG_Spatial.h (+6, -1) (Diff)
/source/gameengine/SceneGraph/SG_Tree.h (+13, -0) (Diff)
/source/gameengine/VideoTexture/blendVideoTex.cpp (+0, -9) (Diff)
/source/gameengine/VideoTexture/CMakeLists.txt (+0, -1) (Diff)
/source/gameengine/VideoTexture/Exception.cpp (+4, -4) (Diff)
/source/gameengine/VideoTexture/FilterBlueScreen.cpp (+0, -6) (Diff)
/source/gameengine/VideoTexture/FilterColor.cpp (+0, -18) (Diff)
/source/gameengine/VideoTexture/FilterNormal.cpp (+0, -6) (Diff)
/source/gameengine/VideoTexture/FilterSource.cpp (+0, -18) (Diff)
/source/gameengine/VideoTexture/ImageBase.cpp (+5, -3) (Diff)
/source/gameengine/VideoTexture/ImageBuff.cpp (+0, -6) (Diff)
/source/gameengine/VideoTexture/ImageMix.cpp (+0, -6) (Diff)
/source/gameengine/VideoTexture/ImageRender.cpp (+0, -12) (Diff)
/source/gameengine/VideoTexture/ImageViewport.cpp (+0, -6) (Diff)
/source/gameengine/VideoTexture/Makefile (+0, -1) (Diff)
/source/gameengine/VideoTexture/SConscript (+2, -8) (Diff)
/source/gameengine/VideoTexture/Texture.cpp (+0, -6) (Diff)
/source/gameengine/VideoTexture/VideoFFmpeg.cpp (+0, -12) (Diff)
/source/icons/SConscript (+1, -1) (Diff)
/source/kernel/gen_system/SYS_SingletonSystem.cpp (+1, -1) (Diff)
/source/kernel/gen_system/SYS_SingletonSystem.h (+0, -1) (Diff)
/source/kernel/SConscript (+1, -1) (Diff)
/source/Makefile (+42, -52) (Diff)
/source/nan_compile.mk (+2, -4) (Diff)
/source/nan_definitions.mk (+59, -61) (Diff)
/source/nan_link.mk (+23, -23) (Diff)
/source/SConscript (+4, -1) (Diff)
/tools/Blender.py (+71, -3) (Diff)
/tools/btools.py (+33, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021