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Git Commits -> Revision a3e296f

Revision a3e296f by Mitchell Stokes (master)
June 15, 2011, 18:59 (GMT)
Committing patch #25676 Anisotropic filtering in viewport and BGE by me.

This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering:
http://en.wikipedia.org/wiki/Anisotropic_filtering

One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).

Commit Details:

Full Hash: a3e296fc4060ab9aac46a8ec2f18696d6776d653
SVN Revision: 37521
Parent Commit: 08c1558
Lines Changed: +67, -3

9 Modified Paths:

/release/scripts/startup/bl_ui/space_userpref.py (+2, -0) (Diff)
/source/blender/editors/interface/resources.c (+2, -0) (Diff)
/source/blender/gpu/GPU_draw.h (+5, -0) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+24, -1) (Diff)
/source/blender/makesdna/DNA_userdef_types.h (+1, -2) (Diff)
/source/blender/makesrna/intern/rna_userdef.c (+21, -0) (Diff)
/source/blender/windowmanager/intern/wm_init_exit.c (+1, -0) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp (+5, -0) (Diff)
/source/gameengine/Ketsji/BL_Texture.cpp (+6, -0) (Diff)
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