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Git Commits -> Revision a4191c2
Revision a4191c2 by Pablo Dobarro (master) April 27, 2021, 19:40 (GMT) |
Fix T87474: Face Set visibility updates failing with single face loop Face set visibility is already flushed to all mesh elements in the right way in SCULPT_visibility_sync_all_face_sets_to_vertices, calling BKE_mesh_flush_hidden_from_verts is legacy code from the previous visibility system that was causing the vertex visibility to take priority over face sets. When hidding a single loop, all vertices of those faces are still visibile, so this line was tagging all loop faces visible. This was leaving mesh/face set visibiltiy in an unconsistent state. Reviewed By: JacquesLucke Maniphest Tasks: T87474 Differential Revision: https://developer.blender.org/D11008 |
Commit Details:
Full Hash: a4191c2d184705e18177b10f1f91eea3243a475c
Parent Commit: cc72dd7
Lines Changed: +0, -4
1 Modified Path:
/source/blender/editors/sculpt_paint/sculpt_face_set.c (+0, -4) (Diff)