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Git Commits -> Revision a49708a

Revision a49708a by Mike Erwin (master)
April 27, 2017, 14:35 (GMT)
OpenGL: stop using GL_NORMALIZE

With GLSL there is no need for GL_NORMALIZE. We explicitly normalize in the shader, or (better) send in unit vectors.

Part of T51164

Commit Details:

Full Hash: a49708a69181b4c15fb2bd58f6721a39a7e9b0e6
Parent Commit: 34c8082
Lines Changed: +2, -6

3 Modified Paths:

/source/blender/blenkernel/intern/subsurf_ccg.c (+2, -1) (Diff)
/source/blender/gpu/GPU_draw.h (+0, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+0, -4) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021