Blender Git Commit Log
Git Commits -> Revision a49708a
Revision a49708a by Mike Erwin (master) April 27, 2017, 14:35 (GMT) |
OpenGL: stop using GL_NORMALIZE With GLSL there is no need for GL_NORMALIZE. We explicitly normalize in the shader, or (better) send in unit vectors. Part of T51164 |
Commit Details:
Full Hash: a49708a69181b4c15fb2bd58f6721a39a7e9b0e6
Parent Commit: 34c8082
Lines Changed: +2, -6