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Git Commits -> Revision a773012
Revision a773012 by Clément Foucault (tmp-eevee-shadowmap-refactor) September 2, 2019, 14:41 (GMT) |
Eevee: Shadow: Remove receiver plane bias and use hardware filtering In an attempt to simplify the shadowing in eevee, we remove the bias and filtering option. Now the shadowmap always get the minimum constant and slope bias and we only do a bilinear shadow filtering. This means the shadow is as sharper and exact as the shadow map format allows (bitdepth and size). Only the lamp size can change the shadow softness. |
Commit Details:
Full Hash: a77301289ddee926fb34ee03a12dfe6300a5c704
Parent Commit: 95a3c25
Lines Changed: +56, -193
5 Modified Paths:
/source/blender/draw/engines/eevee/eevee_lights.c (+2, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+9, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_subsurface.c (+10, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lights_lib.glsl (+33, -189) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+2, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+9, -0) (Diff)
/source/blender/draw/engines/eevee/eevee_subsurface.c (+10, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/lights_lib.glsl (+33, -189) (Diff)
/source/blender/draw/intern/draw_manager_exec.c (+2, -1) (Diff)