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Git Commits -> Revision a808b58

Revision a808b58 by Clément Foucault (master)
March 11, 2019, 12:12 (GMT)
Eevee: Update LTC code

Main change are:
- the fresnel LUT is separated from the main GGX LUT.
- LUTs use sqrt(1.0 - NV) as roughness remapping. Improving precision and
removes needs for acos().
- LTC LUT is normalized by matrix middle component. Improving precision.

Commit Details:

Full Hash: a808b58e07dd8cd7941f6e901de6bdd8fce66f59
Parent Commit: 8817822
Lines Changed: +3118, -2326

5 Modified Paths:

/source/blender/draw/engines/eevee/eevee_lut.h (+3073, -2282) (Diff)
/source/blender/draw/engines/eevee/eevee_materials.c (+17, -8) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+9, -3) (Diff)
/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl (+6, -6) (Diff)
/source/blender/draw/engines/eevee/shaders/ltc_lib.glsl (+13, -27) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021