Blender Git Loki
Git Commits -> Revision ab68f71
Revision ab68f71 by Ton Roosendaal (master) September 26, 2004, 17:15 (GMT) |
New strict 'hide' rules for editmesh & new selectmodes - vertex hidden, always means edge is hidden too - edge hidden, always means face is hidden too - face hidden, only means face hides This means, that in face mode you can hide a face, whilst in edge mode the edges will still display. Please note, that when you have no edges saved in a Mesh, it also doesnt store the hide flags for it, causing in/out editmode too reset hidden edges. |
Commit Details:
Full Hash: ab68f715cd79e82bec46166aacb82d8c4cc59ae1
SVN Revision: 3129
Parent Commit: 300939e
Lines Changed: +67, -52
6 Modified Paths:
/source/blender/blenkernel/intern/subsurf.c (+18, -16) (Diff)
/source/blender/include/editmesh.h (+1, -0) (Diff)
/source/blender/src/drawobject.c (+14, -16) (Diff)
/source/blender/src/editmesh.c (+6, -4) (Diff)
/source/blender/src/editmesh_lib.c (+22, -0) (Diff)
/source/blender/src/editmesh_mods.c (+6, -16) (Diff)
/source/blender/include/editmesh.h (+1, -0) (Diff)
/source/blender/src/drawobject.c (+14, -16) (Diff)
/source/blender/src/editmesh.c (+6, -4) (Diff)
/source/blender/src/editmesh_lib.c (+22, -0) (Diff)
/source/blender/src/editmesh_mods.c (+6, -16) (Diff)