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Git Commits -> Revision abd6b1d

Revision abd6b1d by Sebastian Parborg (master)
January 26, 2021, 17:21 (GMT)
Fix T85049: Geometry Nodes: How to handle instances with shear?

Use transform matrices instead of loc, rot, scale variables to store instance transforms.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10211

Commit Details:

Full Hash: abd6b1d7b281c85fce748e0535f1f769916cd9b3
Parent Commit: 6d40d72
Lines Changed: +52, -124

8 Modified Paths:

/source/blender/blenkernel/BKE_geometry_set.h (+1, -3) (Diff)
/source/blender/blenkernel/BKE_geometry_set.hh (+7, -24) (Diff)
/source/blender/blenkernel/intern/geometry_set.cc (+17, -60) (Diff)
/source/blender/blenkernel/intern/object_dupli.c (+6, -20) (Diff)
/source/blender/blenlib/BLI_float4x4.hh (+11, -0) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_join_geometry.cc (+2, -4) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_point_instance.cc (+3, -1) (Diff)
/source/blender/nodes/geometry/nodes/node_geo_transform.cc (+5, -12) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021