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Git Commits -> Revision b01df82

Revision b01df82 by Sergey Sharybin (master)
April 19, 2017, 12:44 (GMT)
Comment out places which are using texture matrix mode for core profile

There is only two places which are using texture matrix mode:

- Tiled tface support.
- Texture shading mode for texture mapping.

Both cases are subject for reconsideration: it is likely that we'll be getting
rid of tface, which means game properties like tiles needs to be revisited
anyway. As for texture shading it is using basic shader which is also not
supported by core profile anyway.

Commit Details:

Full Hash: b01df8222f7d262c7cc08a6e38ab693cad5e27da
Parent Commit: 9c84d99
Lines Changed: +12, -0

2 Modified Paths:

/source/blender/editors/space_view3d/drawmesh.c (+4, -0) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+8, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021