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Git Commits -> Revision b036baa

January 27, 2021, 01:36 (GMT)
EEVEE: Depth Of Field: Improve bokeh shape support

- Separate the LUT texture for faster access.
- Add dedicated shader for resolve with bokeh LUT.
- Add per-pixel distance to shape for slight focus gather.

Commit Details:

Full Hash: b036baa60ad93d0ec6bdb4ce829d00657abc3091
Parent Commit: 2c948ea
Lines Changed: +78, -34

7 Modified Paths:

/source/blender/draw/engines/eevee/eevee_depth_of_field.c (+23, -13) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+4, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_shaders.c (+21, -7) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl (+17, -4) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl (+2, -0) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl (+10, -7) (Diff)
/source/blender/draw/engines/eevee/shaders/effect_dof_scatter_frag.glsl (+1, -1) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021