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Git Commits -> Revision b0476f0
Revision b0476f0 by Jeroen Bakker (master) October 16, 2019, 13:40 (GMT) |
Workbench: Background Dithering Background dithering was introduced to solve banding issues on gradient backgrounds. This patch will enable dithering based on the texture that is used for drawing. Only when using a GPU_RGBA8 texture the dithering will be enabled. This disables dithering for final rendering, vertex and texture paint modes. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6056 |
Commit Details:
Full Hash: b0476f06312db95423e6b83a86d7675dbbc94431
Parent Commit: 80f0bc9
Lines Changed: +12, -3
4 Modified Paths:
/source/blender/draw/engines/workbench/shaders/workbench_background_lib.glsl (+1, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl (+2, -1) (Diff)
/source/blender/draw/engines/workbench/workbench_data.c (+1, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+8, -1) (Diff)
/source/blender/draw/engines/workbench/shaders/workbench_data_lib.glsl (+2, -1) (Diff)
/source/blender/draw/engines/workbench/workbench_data.c (+1, -0) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+8, -1) (Diff)