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Git Commits -> Revision b06962f
Revision b06962f by Sergey Sharybin (master) April 5, 2015, 14:07 (GMT) |
Cycles: Avoid using lookup table for Beckmann slopes on GPU This patch is based on some work done in D788 and re-formulation from Beckmann implementation in OpenShadingLanguage. Skipping texture lookup helps a lot on GPUs where it's more expensive to access texture memory than to do some extra calculation in threads. CPU code still uses lookup-table based approach since this seems to be still faster (at least on computers i've got access to). This change gives about 2% speedup on BMW scene with GTX560TI. |
Commit Details:
Full Hash: b06962fcfe8124ba15761703aaf24086c4b6fa5b
Parent Commit: 252b36c
Lines Changed: +53, -9
1 Modified Path:
/intern/cycles/kernel/closure/bsdf_microfacet.h (+53, -9) (Diff)