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Git Commits -> Revision b0d6c93
Revision b0d6c93 by Sergej Reich (master) April 25, 2013, 19:50 (GMT) |
game engine: Use bullet's default contact processing theshold Blender's old default of 1 was too small here. Now we don't override the default. If it's really needed to use a smaller value here, the property should be first exposed in the ui, but don't think this is necessary. Fixes [#35076] Dynamic objects have periodic glitch in velocity when on an incline |
Commit Details:
Full Hash: b0d6c93ab6c23dcdf9d052a20b4730b902359952
SVN Revision: 56302
Parent Commit: 3d1b24a
Lines Changed: +3, -1
1 Modified Path:
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+3, -1) (Diff)