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Git Commits -> Revision b12a019

Revision b12a019 by Ton Roosendaal (master)
January 24, 2013, 16:11 (GMT)
Usability

- Cycles materials now render in Blender Internal too, skipping the nodes.
Not very useful, but at least things then show up on renders and in
previews.

- Node editor: if wrong shader nodes are in a tree, they draw with thene
color RED ALERT headers now. (Switching render engine will show it).

Commit Details:

Full Hash: b12a0199480f5d452828450fa257020635f7ad6d
SVN Revision: 54081
Parent Commit: 1da7d7d
Lines Changed: +47, -9

8 Modified Paths:

/source/blender/blenkernel/BKE_node.h (+1, -1) (Diff)
/source/blender/editors/space_node/node_draw.c (+16, -0) (Diff)
/source/blender/editors/space_node/node_edit.c (+6, -0) (Diff)
/source/blender/makesdna/DNA_space_types.h (+1, -0) (Diff)
/source/blender/nodes/intern/node_exec.c (+8, -1) (Diff)
/source/blender/nodes/intern/node_exec.h (+1, -1) (Diff)
/source/blender/nodes/shader/node_shader_tree.c (+8, -2) (Diff)
/source/blender/render/intern/source/shadeinput.c (+6, -4) (Diff)
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