Blender Git Loki
Git Commits -> Revision b22c846
Revision b22c846 by Ton Roosendaal (master) February 9, 2006, 22:33 (GMT) |
Tweaks in RenderLayer rendering: - LampHalos can be rendered separately too. Just disable 'Solid' in a layer and keep 'Halo' option enabled. - Note that disabling 'Solid' will still fill in Z values for the solid faces, to provide occlusion information for the Ztransp and Halo layer options. The latter didn't work this way until now for OSA render. ALso note that that Ztransp+LampHalo still isn't good marriage... it renders a bit weird, but that's an old issue. :) |
Commit Details:
Full Hash: b22c84633057a86e57a6a9478f787d10214df9d9
SVN Revision: 6774
Parent Commit: c425ad9
Lines Changed: +101, -41