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Git Commits -> Revision b253fe4
Revision b253fe4 by Clément Foucault (master) December 17, 2018, 08:49 (GMT) |
Eevee: Change Bent normal calculation This changes the bent normal effect to be a bit more subtle. I also tuned down the bent normal blending factor so mesh faceted look may appear more in occluded regions. this is to increase the fidelity of the indirect lighting. This blending might be a parameter in the future. Based the calculation on "Bent Normals and Cones in Screen-space" by O. Klehm, T. Ritschel, E. Eisemann, H.-P. Seidel |
Commit Details:
Full Hash: b253fe4d1b84a4cb42fcabf4fad6611034b505c2
Parent Commit: 99457dd
Lines Changed: +8, -9
1 Modified Path:
/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl (+8, -9) (Diff)