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Git Commits -> Revision b2dcff4

Revision b2dcff4 by Clément Foucault (master)
June 3, 2020, 14:18 (GMT)
GPUMaterial: Rework/simplify image texture filtering

This use the latest GPUTexture change to use the sampler state to avoid
the pole issues instead of using GLSL hacks.

This should fix T73942: Eevee mipmaps not respecting border mode.

Note that this also fix some discrepencies between cycles and eevee (like
boxmapping + clip).

Commit Details:

Full Hash: b2dcff4c21a645fa16ca39484d206a38944168d2
Parent Commit: 054923c
Lines Changed: +57, -201

2 Modified Paths:

/source/blender/gpu/shaders/material/gpu_shader_material_tex_image.glsl (+2, -73) (Diff)
/source/blender/nodes/shader/nodes/node_shader_tex_image.c (+55, -128) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021