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Git Commits -> Revision b30c74a
Revision b30c74a by Sergey Sharybin (master) December 13, 2012, 10:51 (GMT) |
Fix #33510: Rotate around selection doesn't work when .blend saved in sculpt mode Issue was caused by calculateTransformCenter not giving any center point in cases object is in painting mode, which lead to previous offset used for view rotation. Since this previous offset is a static variable, it'll mean rotation will happen around scene origin after re-starting blender. Now made it so viewport rotation will use active object's center as an offset when active object is in painting mode. Should behave in more predictable way. |
Commit Details:
Full Hash: b30c74a5175cfec05b096b6a36801dddea4009d3
SVN Revision: 52966
Parent Commit: 60808c5
Lines Changed: +15, -2
1 Modified Path:
/source/blender/editors/space_view3d/view3d_edit.c (+15, -2) (Diff)