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Git Commits  -> Revision b4ad015
		
			
			
		
| Revision b4ad015 by Clément Foucault (master) January 4, 2018, 09:43 (GMT) | 
| Eevee: Fix issues with alpha blending - Hashed Alpha materials were outputing their alpha values even if the final pixel has no blending and thus no transparency. - Opacity was not clamped when using "add closure" nodes. | 
Commit Details:
Full Hash: b4ad0151c336ae490e2794b361ba601a58f4ae5e
Parent Commit: bbf810f
Lines Changed:  +5,  -1
1 Modified Path:
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+5, -1) (Diff)


 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021