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Git Commits -> Revision b5d3d4e

November 19, 2019, 18:03 (GMT)
Overlay Engine: Edit Mesh: Port Occlusion detection to shader

This moves the occluded wire fading at the edit cage drawing, thus removing
the need for a fullscreen compositing pass.

Commit Details:

Full Hash: b5d3d4e41f6fe81b36780affe788258b4ffe6594
Parent Commit: 872cbbf
Lines Changed: +55, -70

1 Deleted Path:

/source/blender/draw/engines/overlay/shaders/edit_mesh_mix_occlude_frag.glsl (+0, -22)

6 Modified Paths:

/source/blender/draw/CMakeLists.txt (+0, -1) (Diff)
/source/blender/draw/engines/overlay/overlay_edit_mesh.c (+24, -31) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+1, -2) (Diff)
/source/blender/draw/engines/overlay/overlay_shader.c (+0, -12) (Diff)
/source/blender/draw/engines/overlay/shaders/edit_mesh_frag.glsl (+10, -0) (Diff)
/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl (+20, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021