Blender Git Loki
Git Commits -> Revision b5d3d4e
Revision b5d3d4e by Clément Foucault (tmp-overlay-engine) November 19, 2019, 18:03 (GMT) |
Overlay Engine: Edit Mesh: Port Occlusion detection to shader This moves the occluded wire fading at the edit cage drawing, thus removing the need for a fullscreen compositing pass. |
Commit Details:
Full Hash: b5d3d4e41f6fe81b36780affe788258b4ffe6594
Parent Commit: 872cbbf
Lines Changed: +55, -70
1 Deleted Path:
/source/blender/draw/engines/overlay/shaders/edit_mesh_mix_occlude_frag.glsl (+0, -22)
6 Modified Paths:
/source/blender/draw/CMakeLists.txt (+0, -1) (Diff)
/source/blender/draw/engines/overlay/overlay_edit_mesh.c (+24, -31) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+1, -2) (Diff)
/source/blender/draw/engines/overlay/overlay_shader.c (+0, -12) (Diff)
/source/blender/draw/engines/overlay/shaders/edit_mesh_frag.glsl (+10, -0) (Diff)
/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl (+20, -2) (Diff)
/source/blender/draw/engines/overlay/overlay_edit_mesh.c (+24, -31) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+1, -2) (Diff)
/source/blender/draw/engines/overlay/overlay_shader.c (+0, -12) (Diff)
/source/blender/draw/engines/overlay/shaders/edit_mesh_frag.glsl (+10, -0) (Diff)
/source/blender/draw/engines/overlay/shaders/edit_mesh_vert.glsl (+20, -2) (Diff)