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Git Commits -> Revision b64ec6c

Revision b64ec6c by Campbell Barton (master)
April 23, 2013, 23:57 (GMT)
alternate fix for [#24887] - r33294.

Casting a ray onto an editmesh was building a derivedMesh, raytree, then freeing for every ray-cast.
Noticed while using ruler+snapping in editmode.

Instead of attempting to align the MFace and edit-mesh tessfaces, just use editmesh for ray-casting.

Commit Details:

Full Hash: b64ec6c51e869ae432a2f2f0ecd28b81f874ce51
SVN Revision: 56254
Parent Commit: a1ed1dd
Lines Changed: +77, -12

2 Modified Paths:

/source/blender/blenkernel/intern/bvhutils.c (+76, -10) (Diff)
/source/blender/editors/transform/transform_snap.c (+1, -2) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021