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Git Commits -> Revision b659646
Revision b659646 by Mitchell Stokes (master) November 1, 2012, 03:11 (GMT) |
BGE: Fix for bug #33025 "Character physics object won't stop moving with simple motion actuator" reported by Jared Smith (jsmithketchup). Characters no longer use a simple translation change for ApplyMovement(), they instead delegate to the character controller's setWalkDirection(). The motion actuator now sets this to (0, 0, 0) on a negative pulse. |
Commit Details:
Full Hash: b6596467d909e9b77233182355f7fdee1d98dbf2
SVN Revision: 51799
Parent Commit: 1bcadda
Lines Changed: +8, -1
1 Modified Path:
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+8, -1) (Diff)