Blender Git Loki
Git Commits -> Revision b92fa41
Revision b92fa41 by Ton Roosendaal (master) January 11, 2006, 18:39 (GMT) |
Orange: more float buffer support; - Image textures use float colors now, when present. Works for mipmap too, and for AO skycolor (probes) - Backbuffer option uses float buffers too. Note that rendering OSA will resample the backbuffer, filtering it... will need to be solved with the new composit stage - LMB sampling in image window now shows float color too + bugfix in imbuf, filtering for float buffers had an error. |
Commit Details:
Full Hash: b92fa4151645d50e40faa8f4aaea4b7f6149947c
SVN Revision: 6396
Parent Commit: ebe728d
Lines Changed: +186, -136
7 Modified Paths:
/source/blender/imbuf/intern/filter.c (+8, -10) (Diff)
/source/blender/render/extern/include/render_types.h (+1, -0) (Diff)
/source/blender/render/intern/include/pixelshading.h (+0, -1) (Diff)
/source/blender/render/intern/source/imagetexture.c (+57, -54) (Diff)
/source/blender/render/intern/source/pixelshading.c (+111, -64) (Diff)
/source/blender/src/drawimage.c (+0, -1) (Diff)
/source/blender/src/renderwin.c (+9, -6) (Diff)
/source/blender/render/extern/include/render_types.h (+1, -0) (Diff)
/source/blender/render/intern/include/pixelshading.h (+0, -1) (Diff)
/source/blender/render/intern/source/imagetexture.c (+57, -54) (Diff)
/source/blender/render/intern/source/pixelshading.c (+111, -64) (Diff)
/source/blender/src/drawimage.c (+0, -1) (Diff)
/source/blender/src/renderwin.c (+9, -6) (Diff)