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Git Commits -> Revision b96acd0
Revision b96acd0 by Clément Foucault (master) March 19, 2021, 20:11 (GMT) |
EEVEE: Volumetrics: Add back support for light clamp The new clamping works by modifying the lamp internal radius which then soften the light contribution. However this does remove more light compare to the old solution. This is because the clamp now affects the light over a much larger distance since it is smoother. Old scene needs manual tweaking. |
Commit Details:
Full Hash: b96acd0663b589e5519a97c4f435d37e507fb8c1
Parent Commit: 89ef0da
Lines Changed: +26, -11
5 Modified Paths:
/source/blender/draw/engines/eevee/eevee_lights.c (+17, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_volumes.c (+4, -7) (Diff)
/source/blender/draw/engines/eevee/shaders/lights_lib.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl (+1, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+2, -1) (Diff)
/source/blender/draw/engines/eevee/eevee_volumes.c (+4, -7) (Diff)
/source/blender/draw/engines/eevee/shaders/lights_lib.glsl (+2, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl (+1, -1) (Diff)