Blender Git Loki
Git Commits -> Revision ba2c039
Revision ba2c039 by Jeroen Bakker (master) July 2, 2020, 09:27 (GMT) |
Fix T77686: EEVEE environment pass with film transparency When the film is set to transparent the environment pass should still be rendered solid. otherwise it renders black. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D8046 |
Commit Details:
Full Hash: ba2c039b05a84de1dccbeef71b8b2ac89a072869
Parent Commit: 945d026
Lines Changed: +19, -11
4 Modified Paths:
/source/blender/draw/engines/eevee/eevee_materials.c (+12, -8) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+3, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+1, -0) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_output_world.glsl (+3, -2) (Diff)
/source/blender/draw/engines/eevee/eevee_private.h (+3, -1) (Diff)
/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl (+1, -0) (Diff)
/source/blender/gpu/shaders/material/gpu_shader_material_output_world.glsl (+3, -2) (Diff)