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Git Commits -> Revision bbfe3c9
Revision bbfe3c9 by Ton Roosendaal (master) July 21, 2011, 17:40 (GMT) |
Bugfix #28034 Blender render optimizes alpha=0 materials away, unless it has a number of properties... but there wasn't a check for material being ray-mirror, it then should be rendered always. |
Commit Details:
Full Hash: bbfe3c9c49523d3987a3144da119d8f6afd09cf9
SVN Revision: 38576
Parent Commit: 3e9d1d7
Lines Changed: +1, -1
1 Modified Path:
/source/blender/render/intern/source/convertblender.c (+1, -1) (Diff)