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Git Commits -> Revision bdd4aa2
Revision bdd4aa2 by Sergey Sharybin (master) September 10, 2011, 14:12 (GMT) |
Another set of fixes for recats: osx uses different order of arguments for sort_r and it's callback. Also do not use char constants like 'NAVM' which is casting to int. And added defautl section to switch in KX_NavMeshObject::DrawNavMesh. |
Commit Details:
Full Hash: bdd4aa27b0747bf7bc4af7e23a79b3fbdd3ee5b0
SVN Revision: 40098
Parent Commit: 322dbc9
Lines Changed: +13, -2
5 Modified Paths:
/extern/recastnavigation/Detour/Include/DetourStatNavMesh.h (+1, -1) (Diff)
/extern/recastnavigation/Detour/Include/DetourTileNavMesh.h (+1, -1) (Diff)
/extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp (+4, -0) (Diff)
/source/blender/editors/util/navmesh_conversion.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.cpp (+3, -0) (Diff)
/extern/recastnavigation/Detour/Include/DetourTileNavMesh.h (+1, -1) (Diff)
/extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp (+4, -0) (Diff)
/source/blender/editors/util/navmesh_conversion.cpp (+4, -0) (Diff)
/source/gameengine/Ketsji/KX_NavMeshObject.cpp (+3, -0) (Diff)