Blender Git Loki
Git Commits -> Revision be98329
Revision be98329 by Julian Eisel (master) June 29, 2018, 00:23 (GMT) |
Fix: Moving area edge could corrupt screen in very specific case Caused by ca8f787349dcdf5. This issue is in master actually. Fixing it there would cause conflicts so won't do that unless needed ;) Steps to recreate were: * Split properties editor into two (default startup.blend) * Move both properties editors to the bottom, so only their headers are visible * Move the upper edge of the upper properties editor up and down Although it doesn't happen everytime, you may see the edge between the timeline and the 3D view move, while the region drawing doesn't update. What happened is area edge snapping allowed to snap the edge outside of window bounds (we snap to a 4px grid by default), which screen_vertices_scale interpreted as window scaling and thus run area size updates. |
Commit Details:
Full Hash: be983295ea14af226b3c824a035ccee9d416c67f
Parent Commit: 4d39da1
Lines Changed: +3, -2
1 Modified Path:
/source/blender/editors/screen/screen_ops.c (+3, -2) (Diff)