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Git Commits -> Revision c00191d
Revision c00191d by Mitchell Stokes (master) February 23, 2013, 01:17 (GMT) |
BGE: Object color channels can now be animated separately without zeroing out the other channels. Problem reported by Dalai via IRC. |
Commit Details:
Full Hash: c00191dbe3cbc3667948b7108068d4c8984f6d3c
SVN Revision: 54772
Parent Commit: 31e6af9
Lines Changed: +4, -7
1 Modified Path:
/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp (+4, -7) (Diff)