Blender Git Loki
Git Commits -> Revision c0a9e38
Revision c0a9e38 by Campbell Barton (master) April 13, 2017, 04:13 (GMT) |
GLSL: rename edit_overlay -> edit_mesh_overlay Avoid confusion with overlays with non-mesh types |
Commit Details:
Full Hash: c0a9e388b34298daa6c9f1e9c8f68fde85e319a8
Parent Commit: 64660b9
Lines Changed: +833, -833
10 Added Paths:
/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_frag.glsl (+12, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl (+14, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_frag.glsl (+29, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl (+29, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl (+187, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl (+143, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl (+277, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_loosevert_vert.glsl (+48, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_mix_frag.glsl (+24, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl (+23, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl (+14, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_frag.glsl (+29, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl (+29, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl (+187, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl (+143, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl (+277, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_loosevert_vert.glsl (+48, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_mix_frag.glsl (+24, -0) (View)
/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl (+23, -0) (View)
10 Deleted Paths:
/source/blender/draw/modes/shaders/edit_overlay_facedot_frag.glsl (+0, -12)
/source/blender/draw/modes/shaders/edit_overlay_facedot_vert.glsl (+0, -14)
/source/blender/draw/modes/shaders/edit_overlay_facefill_frag.glsl (+0, -29)
/source/blender/draw/modes/shaders/edit_overlay_facefill_vert.glsl (+0, -29)
/source/blender/draw/modes/shaders/edit_overlay_frag.glsl (+0, -187)
/source/blender/draw/modes/shaders/edit_overlay_geom_edge.glsl (+0, -143)
/source/blender/draw/modes/shaders/edit_overlay_geom_tri.glsl (+0, -277)
/source/blender/draw/modes/shaders/edit_overlay_loosevert_vert.glsl (+0, -48)
/source/blender/draw/modes/shaders/edit_overlay_mix_frag.glsl (+0, -24)
/source/blender/draw/modes/shaders/edit_overlay_vert.glsl (+0, -23)
/source/blender/draw/modes/shaders/edit_overlay_facedot_vert.glsl (+0, -14)
/source/blender/draw/modes/shaders/edit_overlay_facefill_frag.glsl (+0, -29)
/source/blender/draw/modes/shaders/edit_overlay_facefill_vert.glsl (+0, -29)
/source/blender/draw/modes/shaders/edit_overlay_frag.glsl (+0, -187)
/source/blender/draw/modes/shaders/edit_overlay_geom_edge.glsl (+0, -143)
/source/blender/draw/modes/shaders/edit_overlay_geom_tri.glsl (+0, -277)
/source/blender/draw/modes/shaders/edit_overlay_loosevert_vert.glsl (+0, -48)
/source/blender/draw/modes/shaders/edit_overlay_mix_frag.glsl (+0, -24)
/source/blender/draw/modes/shaders/edit_overlay_vert.glsl (+0, -23)