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Git Commits -> Revision c24aa10

Revision c24aa10 by Campbell Barton (master)
May 2, 2007, 00:01 (GMT)
Made it so blender has an active render layer for Uv and Vertex color mesh layers.

This means changing the active UV/VCol layers wont change what renders.
needed to adjust the minor version so old files will copy the active layer to the render-uv/vcol layer.

boxpack2d.py - redoen in C now, dont need python version.

Commit Details:

Full Hash: c24aa10561c3e301989df0d7f227f478f846143a
SVN Revision: 10633
Parent Commit: 0b0f0b0
Lines Changed: +118, -522

1 Deleted Path:

/release/scripts/bpymodules/boxpack2d.py (+0, -498)

8 Modified Paths:

/source/blender/blenkernel/BKE_blender.h (+1, -1) (Diff)
/source/blender/blenkernel/BKE_customdata.h (+2, -0) (Diff)
/source/blender/blenkernel/intern/customdata.c (+35, -6) (Diff)
/source/blender/blenloader/intern/readfile.c (+19, -0) (Diff)
/source/blender/include/butspace.h (+2, -0) (Diff)
/source/blender/makesdna/DNA_customdata_types.h (+2, -0) (Diff)
/source/blender/render/intern/source/convertblender.c (+4, -4) (Diff)
/source/blender/src/buttons_editing.c (+53, -13) (Diff)
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