Blender Git Loki
Git Commits -> Revision c2526dc
Revision c2526dc by Ton Roosendaal (master) April 12, 2004, 14:53 (GMT) |
More AO fun to play with: - AO energy slider to control amount - option "Use sky color" for colored AO. The horizon color will define bottom diffuse color, the zenith works on top - option "Use sky texture" will do a full sky render to define AO color Please note that AO energy and color only is found when a ray does not intersect. So for interior scenes make sure 'Dist' value is sufficient low. New also is: - World "Map input" allows "Ang Map" (Angular mapping) which can be used for 360 degree spherical maps, aka as Light Probes. Check samples here: http://www.debevec.org/Probes/ Note that Blender doesn't support HDRI images yet, but option "Use sky tex" already gives intersting results with such images - World sky rendering with Image Textures now correctly filters and uses antialiasing. Also noticable for raytrace mirror reflections - World preview render for sky type "Real" now gives correct view as defined by current used camera. I tried to speed up AO tracing with coherence systems, none of it really worked yet... time to tackle octree itself i guess! |
Commit Details:
Full Hash: c2526dc92214e6c1929c98d32db744451aa81599
SVN Revision: 2315
Parent Commit: b78641f
Lines Changed: +105, -25
8 Modified Paths:
/source/blender/blenkernel/intern/world.c (+0, -4) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_world_types.h (+10, -3) (Diff)
/source/blender/render/intern/source/ray.c (+35, -4) (Diff)
/source/blender/render/intern/source/rendercore.c (+25, -7) (Diff)
/source/blender/render/intern/source/texture.c (+15, -2) (Diff)
/source/blender/src/buttons_shading.c (+14, -4) (Diff)
/source/blender/src/previewrender.c (+5, -1) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_world_types.h (+10, -3) (Diff)
/source/blender/render/intern/source/ray.c (+35, -4) (Diff)
/source/blender/render/intern/source/rendercore.c (+25, -7) (Diff)
/source/blender/render/intern/source/texture.c (+15, -2) (Diff)
/source/blender/src/buttons_shading.c (+14, -4) (Diff)
/source/blender/src/previewrender.c (+5, -1) (Diff)