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Git Commits -> Revision c2d0832

Revision c2d0832 by Sergey Sharybin (master)
October 17, 2016, 12:28 (GMT)
UV Editor: Add filter option to control what is visible when Draw Other Objects is enabled

Previously the editor will always try to only show UV faces with the same exact active
image or image texture, which is quite difficult to control on a production shaders, where
each material can have multiple objects assigned.

The idea of this commit is to bring option which allows to easily control what to display
when "Draw Other Objects" is enabled, so currently we can have old behavior ("Same Image")
or tell editor to show everything ("All"). In the future we can extend it with such filters
as "Same Material" and things like that.

Hopefully this will help @eyecandy's workflow of texturing.

Commit Details:

Full Hash: c2d0832c6ee11e1575744ab18233e41a9e7c2730
Parent Commit: 7f19c4f
Lines Changed: +58, -16

4 Modified Paths:

/release/scripts/startup/bl_ui/space_image.py (+6, -0) (Diff)
/source/blender/editors/uvedit/uvedit_draw.c (+28, -16) (Diff)
/source/blender/makesdna/DNA_space_types.h (+10, -0) (Diff)
/source/blender/makesrna/intern/rna_space.c (+14, -0) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021