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Git Commits -> Revision c57d5bc

Revision c57d5bc by Ton Roosendaal (master)
November 20, 2006, 21:25 (GMT)
Step one in migrating to use glArray calls in Blender

- Curve/Nurbs/Font/MBall now all draw arrays.
- had to flip abgr to rgba in shaded drawing
- Mesh drawing can't be easily done; the indices for faces are not in
in one chunk. Also need a way to gether trias/quads, per material.

Speedup results are mixed. Something between 2-4 times. Especially for
text it seems to help.

Commit Details:

Full Hash: c57d5bca73ce274f41febace72388e9e198d4d35
SVN Revision: 8977
Parent Commit: 208e69a
Lines Changed: +196, -341

8 Modified Paths:

/source/blender/blenkernel/BKE_displist.h (+4, -14) (Diff)
/source/blender/blenkernel/intern/cdderivedmesh.c (+8, -8) (Diff)
/source/blender/blenkernel/intern/displist.c (+53, -9) (Diff)
/source/blender/blenkernel/intern/mball.c (+6, -16) (Diff)
/source/blender/render/intern/source/convertblender.c (+1, -1) (Diff)
/source/blender/src/drawobject.c (+119, -292) (Diff)
/source/blender/src/drawview.c (+4, -0) (Diff)
/source/blender/src/vpaint.c (+1, -1) (Diff)
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