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Git Commits -> Revision c594a6f

Revision c594a6f by Brecht Van Lommel (apricot)
August 20, 2008, 16:29 (GMT)
Apricot Branch
==============

* Make lights and shadows work better with dupligroups, also in
the game engine. Previously only one dupli would be created,
and shadows didn't work well at all.
* Make normal maps + stencil work.
* Some glsl refresh and default material fixes.

Commit Details:

Full Hash: c594a6f25c61decf091fa87ddf5b5ccfbeeb8e78
SVN Revision: 16195
Parent Commit: 2a9a282
Lines Changed: +244, -144

18 Modified Paths:

/source/blender/blenkernel/intern/material.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/object.c (+2, -2) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -1) (Diff)
/source/blender/gpu/GPU_material.h (+3, -3) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+2, -4) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+6, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+95, -53) (Diff)
/source/blender/makesdna/DNA_object_types.h (+1, -1) (Diff)
/source/blender/src/drawscene.c (+4, -0) (Diff)
/source/blender/src/drawview.c (+53, -37) (Diff)
/source/blender/src/previewrender.c (+4, -7) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+3, -5) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+4, -3) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+19, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+8, -5) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+28, -16) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+6, -5) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+4, -0) (Diff)
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