Blender Git Loki
Git Commits -> Revision c5ef9b6
Revision c5ef9b6 by Mitchell Stokes (master) August 12, 2011, 20:53 (GMT) |
BGE Animations: Adding an option to let users choose whether or not to lock animation updates to the framerate. If this option is enabled, animations are only updated at the same speed as the animation framerate. This can give a significant speed up in performance, but at the cost of smoothness in animations. I'm defaulting this behavior to off for now, which is the behavior seen in trunk. |
Commit Details:
Full Hash: c5ef9b62c1f7f407c42bb48fe3362fa6cf3cf101
SVN Revision: 39349
Parent Commit: 83f0c6e
Lines Changed: +56, -12
7 Modified Paths:
/release/scripts/startup/bl_ui/properties_game.py (+1, -0) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+2, -0) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+4, -0) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+2, -0) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+33, -12) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+12, -0) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+2, -0) (Diff)
/source/blender/makesrna/intern/rna_scene.c (+4, -0) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+2, -0) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+33, -12) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+12, -0) (Diff)