Blender Git Loki
Git Commits -> Revision c6210f9
Revision c6210f9 by Jeroen Bakker (master) September 14, 2020, 07:48 (GMT) |
DrawManager: Resolve Assert in Image Engine Tiled texture uses different texture structure than normal textures. Normally we add dummy textures and use them, but I found it cleaner to have 2 shaders and use the correct shader. |
Commit Details:
Full Hash: c6210f9bacdb3d8b7ba05f29136ac6f9c8f643d7
Parent Commit: 9bc1d7a
Lines Changed: +34, -27
5 Modified Paths:
/source/blender/draw/engines/image/image_engine.c (+3, -5) (Diff)
/source/blender/draw/engines/image/image_private.h (+1, -1) (Diff)
/source/blender/draw/engines/image/image_shader.c (+11, -6) (Diff)
/source/blender/draw/engines/image/shaders/engine_image_frag.glsl (+17, -14) (Diff)
/source/blender/draw/tests/shaders_test.cc (+2, -1) (Diff)
/source/blender/draw/engines/image/image_private.h (+1, -1) (Diff)
/source/blender/draw/engines/image/image_shader.c (+11, -6) (Diff)
/source/blender/draw/engines/image/shaders/engine_image_frag.glsl (+17, -14) (Diff)
/source/blender/draw/tests/shaders_test.cc (+2, -1) (Diff)