Blender Git Loki

Git Commits -> Revision c7a13de

November 23, 2019, 23:31 (GMT)
Overlay Engine: Add Temporal Anti Aliasing

This add a very simple form of TAA for the overlay engine (in a similar
way as workbench does).
For now it only supports 4 samples but this can easily improved.

The update is not working all the time (i.e: armature edit/pose).

Commit Details:

Full Hash: c7a13de09a18108545760011419951fd8e7bf77a
Parent Commit: 98360af
Lines Changed: +235, -67

12 Modified Paths:

/source/blender/draw/engines/overlay/overlay_antialiasing.c (+131, -34) (Diff)
/source/blender/draw/engines/overlay/overlay_edit_mesh.c (+8, -6) (Diff)
/source/blender/draw/engines/overlay/overlay_engine.c (+34, -4) (Diff)
/source/blender/draw/engines/overlay/overlay_image.c (+4, -3) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+9, -4) (Diff)
/source/blender/draw/engines/overlay/overlay_shader.c (+17, -0) (Diff)
/source/blender/draw/engines/overlay/overlay_wireframe.c (+4, -3) (Diff)
/source/blender/draw/engines/overlay/shaders/antialiasing_frag.glsl (+10, -2) (Diff)
/source/blender/draw/engines/select/select_engine.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_common.c (+6, -5) (Diff)
/source/blender/draw/intern/draw_common.h (+3, -1) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+7, -3) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021