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Git Commits -> Revision c95015b
Revision c95015b by Pablo Dobarro (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 1, 2020, 13:37 (GMT) |
Sculpt: Preserve Mesh visibility from edit mode using the Face Sets Before this change, when users switch from edit mode to sculpt mode, the entire mesh would be visible. Even if in the edit mesh mode part of it was set to invisible. With this change the visibility is preserved, by creating a separate face set for the visible and invisible parts of the mesh and setting their initial visibility. Implementation details: This adds a function to initialize a new Face Set datalayer taking the current mesh visibility into account which is stored in the ME_HIDE flag of the vertices. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8901 |
Commit Details:
Full Hash: c95015bf965681aa2bd096acc9f7664d085b4d58
Parent Commit: f0b5fce
Committed By: YimingWu
Lines Changed: +63, -9