Blender Git Loki
Git Commits -> Revision c9d1924
Revision c9d1924 by Campbell Barton (master) June 17, 2008, 10:06 (GMT) |
Use the scenes framerate for ipo and action framerate in the game engine, was hard coded to 25. |
Commit Details:
Full Hash: c9d1924ea5575ae2a4ce2cc7fd16e63e6ef14d84
SVN Revision: 15247
Parent Commit: 4c391a0
Lines Changed: +36, -10
6 Modified Paths:
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+6, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+12, -1) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+10, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+4, -4) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -2) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+12, -1) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+10, -0) (Diff)