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Git Commits -> Revision cacd57b
Revision cacd57b by Pablo Dobarro (master) September 17, 2020, 21:51 (GMT) |
Fix T80771: Avoid changing the visibility of loose geometry when entering Sculpt Mode When entering scultp mode the visibility from the Face Sets is copied to the base mesh. This steps was considering that if a vertex belongs to a face with a visibible Face Set ID, it should be visible. As loose geometry may not have any faces, those vertex were set to hidden. Now this function check if a vertex visibility should be modified by the face sets (by checking the loops), avoiding modifying the visibility of loose geometry unintentionally. Reviewed By: sergey Maniphest Tasks: T80771 Differential Revision: https://developer.blender.org/D8899 |
Commit Details:
Full Hash: cacd57b67a15e08bce3b1c9a136004516c593672
Parent Commit: adfbb77
Lines Changed: +20, -7
1 Modified Path:
/source/blender/blenkernel/intern/paint.c (+20, -7) (Diff)