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Git Commits -> Revision cdb8736

Revision cdb8736 by Brecht Van Lommel (master)
October 4, 2013, 13:40 (GMT)
Fix #36930: dynamic topology sculpting with masks gave bad results:

* The mask was not subdivided properly on splitting edges, which gave interesting
but definitely wrong fractal-like borders around masks.

* Edge splitting was only done where the mask was < 50%, with the reasoning that
you can't do a 50% topology update. But this gives an ugly border in the mesh.
The mask should already make the brush move the vertices only 50%, which means
that topology updates will also happen less frequent, that should be enough.

Commit Details:

Full Hash: cdb8736f83d97a4e73a847be83df4fd50b771872
SVN Revision: 60548
Parent Commit: 8cdeba8
Lines Changed: +20, -8

1 Modified Path:

/source/blender/blenkernel/intern/pbvh_bmesh.c (+20, -8) (Diff)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021