Blender Git Commit Log
Git Commits -> Revision cdb8736
Revision cdb8736 by Brecht Van Lommel (master) October 4, 2013, 13:40 (GMT) |
Fix #36930: dynamic topology sculpting with masks gave bad results: * The mask was not subdivided properly on splitting edges, which gave interesting but definitely wrong fractal-like borders around masks. * Edge splitting was only done where the mask was < 50%, with the reasoning that you can't do a 50% topology update. But this gives an ugly border in the mesh. The mask should already make the brush move the vertices only 50%, which means that topology updates will also happen less frequent, that should be enough. |
Commit Details:
Full Hash: cdb8736f83d97a4e73a847be83df4fd50b771872
SVN Revision: 60548
Parent Commit: 8cdeba8
Lines Changed: +20, -8
1 Modified Path:
/source/blender/blenkernel/intern/pbvh_bmesh.c (+20, -8) (Diff)