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Git Commits -> Revision ce8bade
Revision ce8bade by Brecht Van Lommel (master) March 24, 2009, 15:45 (GMT) |
Fix for bug #18423: BGE lights in overlay scene also affected other scenes, for texture face / multitexture materials. Fix for bug #18428: BGE lights on hidden layers were still used, for all material types, now they have no effect |
Commit Details:
Full Hash: ce8badeb187931cc24d29730d0d10a7242bb7969
SVN Revision: 19398
Parent Commit: dbe6751
Lines Changed: +195, -163
9 Modified Paths:
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+91, -75) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+2, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+91, -75) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.h (+2, -1) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.h (+1, -5) (Diff)
/source/gameengine/Rasterizer/RAS_LightObject.h (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+5, -5) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+2, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+91, -75) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.h (+2, -1) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.h (+1, -5) (Diff)
/source/gameengine/Rasterizer/RAS_LightObject.h (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+5, -5) (Diff)