Blender Git Commit Log

Git Commits -> Revision ce8bade

Revision ce8bade by Brecht Van Lommel (master)
March 24, 2009, 15:45 (GMT)
Fix for bug #18423: BGE lights in overlay scene also affected
other scenes, for texture face / multitexture materials.

Fix for bug #18428: BGE lights on hidden layers were still used,
for all material types, now they have no effect

Commit Details:

Full Hash: ce8badeb187931cc24d29730d0d10a7242bb7969
SVN Revision: 19398
Parent Commit: dbe6751
Lines Changed: +195, -163

9 Modified Paths:

/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+91, -75) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+2, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+91, -75) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.h (+2, -1) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.h (+1, -5) (Diff)
/source/gameengine/Rasterizer/RAS_LightObject.h (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+5, -5) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021