Blender Git Loki
Git Commits -> Revision ceabc6d
Revision ceabc6d by Mitchell Stokes (master) July 5, 2011, 05:22 (GMT) |
BGE Animations: Various fixes and bits of cleanup to get the action actuator to behave more like it did in trunk. The Pepper version is still more sensitive to pulses than the trunk version, but this is more accurate. I might try to address this, but I'm not sure. |
Commit Details:
Full Hash: ceabc6d119caa8132182697bf655f595c468dc2e
SVN Revision: 38108
Parent Commit: afd77d0
Lines Changed: +168, -85
8 Modified Paths:
/source/gameengine/Converter/BL_ActionActuator.cpp (+113, -32) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+15, -38) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+20, -14) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+6, -0) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+6, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+15, -38) (Diff)
/source/gameengine/Ketsji/BL_Action.cpp (+20, -14) (Diff)
/source/gameengine/Ketsji/BL_Action.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.cpp (+6, -0) (Diff)
/source/gameengine/Ketsji/BL_ActionManager.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+5, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+6, -0) (Diff)